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Here at Poly-Botchnik Solutions (P-B.S) you can find tools and server-side mods for the game SubSpace/Continuum. You can also find a few old Palm OS programs (pre OS 5), some made with PocketC.
News: SubSpace [Mar 9 2008]
It's been a long time since I posted. But I think this post is worth it. I've reversed the ball friction and it can be found at http://wiki.minegoboom.com/index.php/Ball_Friction.
There's also a video, but it's not based on the final code, so don't complain about it.
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News: SubSpace [Aug 11 2007]
I was going through some of my module code and found a newer version of my afk module. v1.3 just adds log messages, nothing significant.
I ran wc over the modules and I've written about 70k lines. In comparison ASSS is around 40k lines and an SS client is estimated to have around 25k lines of code.
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News: SubSpace [Jul 29 2007]
Incase anyone is wondering FC or Forum Central (forums.sscentral.com) has moved back to it's original name and home SFN, Subspace Forum Network over at ssforum.net.
If you click any old links that still point to FC you may find you are redirected to SFN, however their redirector sucks so you'll have to copy the original URL and edit it to get to the correct topic.
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News: SubSpace [Jun 15 2007]
Someone was making a Command and Conquer zone, so I started helping them out. As a result there are some updated modules, fg_ctf got some new settings, damage got updated (windows/tile issues fixed).
Some new modules "craters" which places a map object where players die and "sgm_vote" which allows players to be able to vote on which game to play.
Also autoprize got updated to handle prize names, no more looking up the prize #'s anymore. Sadly though SSL which was hosting Avalanche has closed so I don't have a zone anymore.
0 comments
News: SubSpace [Mar 9 2008]
It's been a long time since I posted. But I think this post is worth it. I've reversed the ball friction and it can be found at http://wiki.minegoboom.com/index.php/Ball_Friction.
There's also a video, but it's not based on the final code, so don't complain about it.
0 comments
News: SubSpace [Aug 11 2007]
I was going through some of my module code and found a newer version of my afk module. v1.3 just adds log messages, nothing significant.
I ran wc over the modules and I've written about 70k lines. In comparison ASSS is around 40k lines and an SS client is estimated to have around 25k lines of code.
0 comments
News: SubSpace [Jul 29 2007]
Incase anyone is wondering FC or Forum Central (forums.sscentral.com) has moved back to it's original name and home SFN, Subspace Forum Network over at ssforum.net.
If you click any old links that still point to FC you may find you are redirected to SFN, however their redirector sucks so you'll have to copy the original URL and edit it to get to the correct topic.
0 comments
News: SubSpace [Jun 15 2007]
Someone was making a Command and Conquer zone, so I started helping them out. As a result there are some updated modules, fg_ctf got some new settings, damage got updated (windows/tile issues fixed).
Some new modules "craters" which places a map object where players die and "sgm_vote" which allows players to be able to vote on which game to play.
Also autoprize got updated to handle prize names, no more looking up the prize #'s anymore. Sadly though SSL which was hosting Avalanche has closed so I don't have a zone anymore.
0 comments